lighting and sound could use some polishĪns: still in early days.
If you have any wishes let me know & I'll try to incorporate them.ģ. I'd appreciate any feedback during these early stages of development.
įor now its all about getting the game play smooth and the inventory in place. The current version is a stand in model with updates to texture maps & general look. The Rover's Cockpit will be updated shortly. Tip: use the Pitch indicator to level the Rover if you get stuck. Q = X-Ray vision ( view beneath the planet's surface to detect objects) Right button = Replenish Earth ( create bridges & archways ) Left Mouse = Laser Drill ( used to dig down through the planet ) There will be some surprises awaiting, if you're not properly equipped you may find yourself venturing back up to the surface on foot If you don't get swallowed up by whatever lurks below.
I'll update the radar system shortly to incorporate energy levels and harvesting data as you go in search of wealthy minerals etc. or use fill to create land masses such as archways & bridges to cross over into unchartered territory. You can drill down withte laser canon & even right click to build up earth to raise yourself upwards to gain access to awkward areas. It's a great opportunity to get a feel for the game whilst still in alpha stage of development. VRover is currently in Alpha stage of development, so current styles etc. Fuel meter, inventory system & Factions. Mines - strategically lay down mines to deter whatever lurks below. X-Ray HUD - bring up auxillary HUDs such as the x-ray hud that allows you to make out the outlines of alien artefacts buried below.
they'll guide you in to the relative position of any foreign objects. 3D Radar - visaulise how deep objects are then track them with sonar. Laser Canon " Drill & Fill " drill down anywhere you want. HUD / Radar System / movement controls + x-box control / Take Control of the " VRover " ( a planetary terraforming rover ) & tunnel down deep in search of precious metals & Alien artefacts.